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- _______________
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- \ _|_______________
- / \_ /
- / | __/_______
- \_______________ \ ___/_____________
- l___________/_________ /
- \ _/ _____/____________________
- \ pRz | \____________ /
- PRESENTS: \________________ / _/ /
- 01/21/95! |_________/ | /
- - - - - - | | /
- l__________ /
- |________/
- QUICK DOCS TO LEMMINGS III!
- FROM PSYGNOSIS - DMA DESIGN
- TYPED QUICKLY BY, PRIZM/LSD
- - - - - - - - - - - - - - -
-
-
-
-
- _______ _______ ______ ________
- / ___/____/ \__/ __/____/ ___/_____
- / \__ \ __/ \ \ _______/
- \_____ /__\__ /__| | \___ \ /
- \______/ l____/ l___|____/ \_____/
-
-
-
- Controls:
- ---------
-
- Lemmings 3 is controlled entirely by mouse. As far as I know, there
- are no keyboard shortcuts within the game.
-
-
- Arc Screen:
- -----------
-
- In the beginning, the first screen you see is the Arc Screen. On
- this screen, you are given 8 choices. Firstly, there are three level
- choices, Shadow world, Egyptian world, and Classic World. If you click any
- of those three characters the game will automatically start you on that
- level. Or, if you click on the door, then you are magically whisked away to
- the map screen where you can click on the land of choice. If you click on
- the bongo-playing lemming you are given 2 menus about sound control. If you
- click on the Golden Lemming you get yourself a practice level where you can
- try all sorts of devices available within the actual game. If you click on
- the parchment on the barrel to the right, you can load/save a game. And
- finally, if you click on the grate, you can go back to DOS.
-
-
-
- _______ _______ ______ ________
- / ___/____/ \__/ __/____/ ___/_____
- / \__ \ __/ \ \ _______/
- \_____ /__\__ /__| | \___ \ /
- \______/ l____/ l___|____/ \_____/
-
-
-
- Gameplay:
- ---------
-
-
- You are playing the role of god. Your job is the save the lemmings
- from 3 different lemming islands, the Classic Island, Egyptian Island, and
- Shadow Island. Each island has 20 inhabitants. Your job is the guide the 20
- lemmings through each level. If a lemming dies, then you have 19 left and
- so on for the next level. When you run out of lemmings, the game is over,
- and you must muster in self-pity for the poor little creatures.
-
- When the game screen begins, a trap door, will open and lemmings,
- one-by-one will drop from it, and begin to walk around aimlessly. Your job
- is to guide the lemmings to the exit (somewhere in the screen). Sometimes
- there is more than one trap door, and sometimes there are lemmings already
- present on the screen. Keep your eyes peeled.
-
- Many levels are larger than the screen itself, so you can scroll
- around by moving the mouse either to the extreme-left side of the screen,
- or extreme-right side.
-
- There are 90 levels all together, 30 levels on each island.
-
-
- GOOD LUCK!
-
-
-
-
- _______ _______ ______ ________
- / ___/____/ \__/ __/____/ ___/_____
- / \__ \ __/ \ \ _______/
- \_____ /__\__ /__| | \___ \ /
- \______/ l____/ l___|____/ \_____/
-
-
-
-
-
- GAME SCREEN
- -----------
-
- Bottom Panel:
- -------------
-
- On the game screen, at the bottom, you are given 9 little boxes.
-
- _______ _______ _______ _______ _______ _______ _______ _______ _______
- | | | | | | | | | |
- | | | | | | | | | |
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
- |_______|_______|_______|_______|_______|_______|_______|_______|_______|
-
-
- 1. This is the walker icon. This tells your lemming to walk if the walker
- icon is selected. If the walker icon is selected, and your lemming is
- walking to the right, if you click the lemming he will turn around and walk
- left, and vice versa. Very nice enhancement from the first two games. If
- your walker is working on a task (building, blocking, etc. See below) and
- you click them with the walker icon selected, then the selected lemming
- will continue to walk normally again.
-
- 2. This is the blocker icon. This changes your lemming into a tough bouncer
- type, who stands still, and doesn't let anyone pass. This is an extremely
- valuable tool, when you want to control the streams and streams of lemmings
- coming through say, when you're building a bridge, or crossing water.
-
- 3. The is the jumper icon. This allows your Lemming to jump across small
- gaps. Be careful though, as your lemming cannot travel down too far
- heights, as when gravity takes affect, you could be dazzled with lemming
- gore.
-
- 4. This is the brand new, never-seen-before, fabulous feature, that has not
- appeared in the first two lemming games. Throughout the game levels, there
- are little, square objects that your lemming can pick up. This little icons
- are talents. If you select a lemming with this icon, who has a picked up a
- talent, this enables the talent. For example, lets say your lemming has
- picked up a digger talent. If you select him with this icon, it will ask
- you which direction you want to dig. When you've selected it, your lemming
- will start digging through soil. Keep in mind that your lemmings can only
- hold one talent at a time.
-
- 5. This is the talent drop icon. Fairly self-explanitory, this icon
- instructs your lemming to drop the talent its picked up, thus enabling it
- to pick up a different one. When the talent has been dropped, it will
- appear as the icon on the screen again, and can be picked up at any time
- again by any lemming.
-
- 6. This is the timer. Bit over-complicated, (why'd you not just keep a
- normal clock fer christs sake) The outer ring is the counts down the
- seconds, and the inner circle counts down the minutes. When you've run out
- of seconds and minutes, you're dead.
-
- 7. This is the fast-forward icon. If you're waiting for your lemmings to
- hurry the hell up and escape, then this is a great feature. It triples the
- speed of your lemmings, kind of like a fast-forward button on a VCR. To
- stop the fast-forward icon, click it again. If you're up for a challenge,
- you can still play the game in fast-forward...but I'd rather not.
-
- 8. Pause icon. Self explanitory. Click it to pause the game.
-
- 9. This is the Self-destruct icon. Useful for dead-end, no solution levels.
- This blows up all your lemmings, killing them slowly and painfully. You
- have to double click this icon for it to take affect.
-
-
-
-
- Talent Icon Info:
- -----------------
-
- Each talent has a finite number of attempts. This means they should
- be used sparingly. You can tell how many uses are left, by a little number
- in the corner of the talent box. A good example of this, is the building
- talent. In the corner of the building icon, is a number 8. This means your
- builder can only build with up to 8 bricks. Another example is the
- flotation icon. If there's a number 1, he can only float across water once.
- Try again, and he will drown.
-
-
-
-
- Other Controls:
- ---------------
-
- -To select a lemming, click with your Left mouse-button.
-
- -To identify a lemming with a talent, press the Right mouse-button, and he
- will be highlighted in red.
-
- -If you drag your mouse over a lemming with a talent, his talent will
- appear in the talent box, in the panel at the bottom of the screen.
-
-
- _______ _______ ______ ________
- / ___/____/ \__/ __/____/ ___/_____
- / \__ \ __/ \ \ _______/
- \_____ /__\__ /__| | \___ \ /
- \______/ l____/pRzl___|____/ \_____/
-
-
- THE OPTIONS SCREEN:
- -------------------
-
- There are two reasons for seeing this screen. Either you finished a level,
- or you just died. This screen has several options.
-
- Progress Screen: This takes you to the map of the island, and displays your
- current level, and current surviving Lemmings. You are also given three
- choices, to save game, replay game, or go to the ark screen. These are
- explained below.
-
- Play Last: Play the last level again. (Useful if you're dead.) This is
- nice, if you think you killed off some unnecessary lemmings, who would be
- useful for the next level.
-
- Play Next: Go to the next level. Self-explanitory.
-
- Replay: A brilliant feature stolen from an old Psygnosis platform game
- called 'The Killing Game'. It replays your last game, but you can cut in at
- any time to continue and finish the level..(correctly the mistake from your
- last attempt). This is great, if you can't be bother to repeat the trickery
- at the beginning of the game which you pulled off successfully in the first
- attempt). To cut in the replay, and continue as normal.. just press the
- left mouse-button.
-
- Save: This icon will automatically save your game to the game slot you
- selected. See "Saving a game" below.
-
- Go To Ark: Brings you to the ark screen. See above.
-
-
-
-
- _______ _______ ______ ________
- / ___/____/ \__/ __/____/ ___/_____
- / \__ \ __/ \ \ _______/
- \_____ /__\__ /__| | \___ \ /
- \______/ l____/ l___|____/ \_____/
-
-
- SAVING A GAME:
- --------------
-
- In order to save a game, you must first go to the Ark Screen, and
- select the Load/Save icon.
-
- In this screen, you are given 6 Game slots that you can label and
- save onto. Once you've labelled your slot, you should save it, and go back
- to the Ark screen, and play as normal. When you save your game, it will
- save to the slot you selected earlier. To change the slot, go back to the
- Load/Save screen from the ark menu, and change it. This cannot be done from
- the regular options screen between levels.
-
-
-
- _______ _______ ______ ________
- / ___/____/ \__/ __/____/ ___/_____
- / \__ \ __/ \ \ _______/
- \_____ /__\__ /__| | \___ \ /
- \______/ l____/ l___|____/ \_____/
-
-
- INFO:
- -----
-
- The game is 4 disks in size, and takes up less than 4 megs of space
- completely installed on my hardrive.
-
- I'm running the game on an Amiga 1200, with 4 megs of RAM, and a 68882
- 25mhz co-processor. Something is mentioned about memory-fragmentation
- preventing the game from being repeatedly played without a reboot, but I
- haven't seen evidence of this, as I have loaded the game 9 times while
- writing this doc, and I haven't even lost the text yet.
-
-
-
-
-
-
- Hope you enjoyed this text as
- much as I did writing it.....
-
-
-
- PRIZM/LSD 1995!
- ---------------
-
-